Minefield

Event Category:Autonomous Robotics

Problem Statement:

Build a wireless semi-autonomous robot which is capable of moving around and clasping objects using gesture recognition and implement colour-detection autonomously.

Task

  • The arena will consist of victims which would be simulated by green blocks(Round 1) and mines which will be red coloured zones.
  • The robot has to be semi-autonomously controlled, with the clasping mechanism and locomotion being manual, but being controlled wirelessly by the participant through gesture recognition.
  • Adding to gesture recognition, the robot will also have to implement coloured light detection in Round 2.

Arena

  1. The Arena is of the size 3m*3m.
  2. The Victims will be placed at any random positions in the arena.
  3. The Victims will not be placed inside the region depicting a mine.
  4. The Start zone will be a 30cm*30cm square area at one of the corners of the arena.
  5. The safe zone will be a circular quadrant of radius 40 cm at the diagonally opposite corner of the start zone.
  6. No participant will be allowed to step on the arena,
  7. The robot and the participating team must not harm the arena in any way. If done, then a penalty will be imposed on the team and the magnitude of the penalty will be decided by Team Robotix.

Rounds

  1. The robot has to start from the start zone and avoid the mines which are shown depicted by red circles.
  2. Negative points will be awarded on entering the red zones.
  3. There will be a maximum 4 victims in Round 1 and the victims.
  4. The robot has to traverse on the arena and approach the victim.
  5. On reaching the victim it has to clasp it using a gripping mechanism and deposit it in the safe zone.
  6. The runtime for this round is 4 minutes.
  7. There can be a maximum of two timeouts (each of 1 min) and one restart in this round.
  1. There will be a maximum of 5 mines.
  2. There will be a maximum of 4 victims.
  3. Total run time allotted is 4 minutes.

Round 1 will simply consist of accessible victims and mines , and the participant has to use gesture recognition to control motion of the robot and has to clasp the victims present in the arena and take them to the safe zone(rescue zone).

  1. The robot has to start from the start zone and avoid the mines which are shown depicted by red circles.
  2. Negative points will be awarded on entering the red zones.
  3. There will be a maximum of 6 victims in this round..
  4. The robot has to traverse on the arena and approach the victim whose beacon is glowing, after having lit an LED of the same colour autonomously.
  5. On reaching the victim it has to clasp it using a gripping mechanism and deposit it in the safe zone.
  6. The runtime for this round is 6 minutes.
  7. There can be a maximum of three timeouts (each of 1 min) and two restart in this round.
  1. There will be a maximum of 7 mines.
  2. There will be a maximum of 6 victims (2 inaccessible victims).
  3. Total run time allotted is 6 minutes.

Round 2 will consists of victims which are coloured light sources. When the victim’s beacon lights up, the bot must autonomously sense it and light an LED of the same colour. Only then will the participant rescue that victim.

To be announced.

Rules And Specifications

  1. The robot should be completely autonomous.
  2. All arena dimensions have a tolerance of 10%.
  3. Each team can consist of a maximum of 4 members.
  4. Each team should have unique participants i.e. no two teams can have even a single participant common.
  5. The team members can be from different institutes or colleges.
  6. The right spirit of participation is expected from the participants.
  7. The decision of the Team ROBOTIX will be final and binding.

Scoring

Scoring Formula:
Base score(B) : 1000
For successfully picking up a victim (V) : 100
For successfully reaching a victim to the safe zone (N) : 150
For flashing correct colour LED to corresponding beacon (P)(Round 2) : 200
For flashing incorrect colour LED to corresponding beacon (X)(Round 2) : -200
If bot enters forbidden zone (Z) : -100
Timeouts (T) : -100
Restarts (R) : -250
Time bonus (Y) = Time left in seconds

Score for each round = B + (V x 100) + (N x 150) + (P x 200) + Y - (X x 200) - (Z x 100) -(T x 100) -(R x 250)

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